game

Introduction:

This game a”pairs game” features multiplayer possibilities of Sockets.io, is was made only for show  the features and  architecture of a multiplayer development, not for real production game,it uses a Sing in feature to login with Facebook, Google o Twitter credentials ( no need to register), the base is a canvas control that is named “arena” of the game, and only a bar menu to make all tasks.

 technologies used:

this are the architecture components used to develop the game:

at the server side:

  • node.js server
  • sockets.io
  • sqlite database

at the client side:

  • Javascript
  • Mootools
  • Bootstrap
  • HybridAuth

 How it works:

The first time when a user opens the page, observe mode is enabled for default, in this mode you can see all the movements of the game, but you can not interact or flip any card. when the user are sing in, then a new user appears at the left side and the user can flip 2 cards, once the user are in the game his score is saved for the next time game.

Collaboration:

My next goal is that any user can modify the cards images, how to do it?:

To Test the Game

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